![]() ![]() ![]() We'll present some of the key ideas from each chapter in the sections below. ![]() McCloud's book is divided into nine chapters. And of the comments section at the bottom, too-please share all your own ideas. Because that's the whole point of this article. And even better, it's written in the form of a comic book, so you'll have a lot of fun while you're reading, too.īut even though I suggest you check the book out and promise you'll like it, you won't have to read the book to begin drawing some lessons from it. If you read it, you'll learn a lot on a wide variety of topics. ![]() If you haven't heard of the book or read it yet, I highly recommend it. Or maybe you've just heard of it and know it's very well regarded. Scott McCloud's book Understanding Comics: The Invisible Art is a classic and is GREAT. And we also promised that the second article would focus on some lessons from comic book design that we can apply to the design of eLearning other forms of learning.īefore we get going, let's take a stop at the "credit where credit is due" department. In an earlier blog post, we took a quick introductory look at some connections between comic books and eLearning.Īnd in that article, we promised to follow up with a second article that focuses on the classic book Understanding Comics: The Invisible Art by Scott McCloud. ![]()
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